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	<title>Comments on: Marketplace Potions: A Lesson</title>
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	<link>http://g33kg0dd3ss.com/2010/03/marketplace-potions-a-lesson/</link>
	<description>Geeky to Girly ~ Distressed to Divine</description>
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		<title>By: Angela</title>
		<link>http://g33kg0dd3ss.com/2010/03/marketplace-potions-a-lesson/comment-page-1/#comment-654</link>
		<dc:creator>Angela</dc:creator>
		<pubDate>Thu, 18 Mar 2010 03:56:06 +0000</pubDate>
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		<description>Good word -- &quot;glacial.&quot; That&#039;s exactly what it feels like! I think I have enough characters to choose from that I always have an alternative when someone&#039;s vitality runs out (so vitality itself is still a huge boon to me), but I wanted to hit cap *so bad* with Ria that the inability to play her for fear of wasting this potion was especially painful.</description>
		<content:encoded><![CDATA[<p>Good word &#8212; &#034;glacial.&#034; That&#039;s exactly what it feels like! I think I have enough characters to choose from that I always have an alternative when someone&#039;s vitality runs out (so vitality itself is still a huge boon to me), but I wanted to hit cap *so bad* with Ria that the inability to play her for fear of wasting this potion was especially painful.</p>
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		<title>By: GreenArmadillo</title>
		<link>http://g33kg0dd3ss.com/2010/03/marketplace-potions-a-lesson/comment-page-1/#comment-653</link>
		<dc:creator>GreenArmadillo</dc:creator>
		<pubDate>Thu, 18 Mar 2010 02:46:19 +0000</pubDate>
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		<description>I personally think that vitality is an outdated mechanic whose time has come.  The bonus for having it is so great that it feels like a huge waste of time to ever do anything without it.  The problem is only exacerbated on scholars because they have so many first pristines - you end up feeling like vitality + grinding first pristines is the default rate of advancement and anything less feels glacial.  Meanwhile, level gain is sufficiently rapid these days that you&#039;re not going to catch up with your friend who spends more time online than you do, even with vitality (and that&#039;s what mentoring is for anyway).  

Lyriana has spent weeks on the shelf on more than once occasion while I waited for her vitality to recover.  This is fine because I have other games that I play (ironically, I think I&#039;m at or very close to the point where I won&#039;t run out again between now and 90 Jeweler), but it&#039;s a bad design.  They should just scrap vitality and boost exp 20% across the board or somesuch to compensate.</description>
		<content:encoded><![CDATA[<p>I personally think that vitality is an outdated mechanic whose time has come.  The bonus for having it is so great that it feels like a huge waste of time to ever do anything without it.  The problem is only exacerbated on scholars because they have so many first pristines &#8211; you end up feeling like vitality + grinding first pristines is the default rate of advancement and anything less feels glacial.  Meanwhile, level gain is sufficiently rapid these days that you&#039;re not going to catch up with your friend who spends more time online than you do, even with vitality (and that&#039;s what mentoring is for anyway).  </p>
<p>Lyriana has spent weeks on the shelf on more than once occasion while I waited for her vitality to recover.  This is fine because I have other games that I play (ironically, I think I&#039;m at or very close to the point where I won&#039;t run out again between now and 90 Jeweler), but it&#039;s a bad design.  They should just scrap vitality and boost exp 20% across the board or somesuch to compensate.</p>
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